Tuesday, February 18, 2014

crit response to chapter 3

There is a passage in the book that states, “behind much art extending through the western tradition exists a yearning to break down the psychic and physical barriers between art and living reality”. The aforementioned, as a possible interpretation, presents a central goal of art as accurately representing or getting closer to some metaphysical truth present in what our eyes see. This thesis, though perhaps slightly applicable to observational rendering, grossly seems to miss the point of art; that is, like beautiful literature, the composition and structure of a piece serves to defamiliarize and introduce novelty. There is something, for instance, inherently intriguing in playing with realities physical laws in ways that defy and warp them; it makes one feel almost like a god (creator) free to shape a universe according to whatever fancy is foremost.  The status of godhood, however, isn’t pure, for one is still limited to the perceptual rules that we derive from experiencing the everyday (spatial dimensions, colors, textures).

                  As a somewhat tangent point, the work of Ken Feingold provides an interesting commentary on patterns of human interaction. Specifically, his animatronic heads implanted in packaging peanuts and forever immersed in conversation with one another seem to ominously replicate the way humans converse. Via a mode similar to the way we cling to certain phrases and words to generate formulaic responses (“how was your day”,  “what’s your major”, etc.”, the Ken’s heads use algorithms to cling to certain word/word combinations that elicit preprogrammed responses. In sum, Ken’s work serves to emphasize the point that computers think like humans because they were made by humans that can’t conceive of other thought modalities.

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